..works best on small screens!
gamerdad
Pure Ordered
gamerdad I realized that the previous version of this sim game was probably one of the last reasons In have been hanging onto my Playstation membership (being the only monthly game giveaway I still play and haven’t purchased outright) so having made the decision to cancel that when it comes up for renewal in January, I put the money instead into pre-ordering the next edition—which comes out in about 2 weeks.

I figured out the general vibe of the game on version ’22 and I think this might be a game I can really see myself sinking into for some casual playtime. Really. I must be getting old huh?
Thursday the 31st of October, 2024, at breakfast.
gamerdad
Of Character Creation
gamerdad What with my first stab at something resembling an actual tabletop RPG last night—and what with the Dungeon Masters Guide (2024) releasing in about two weeks—I figured it was finally time to tiptoe into the first steps of Dungeons & Dragons.

What I had not mentioned was that my Players Manual appeared on our doorstep a month ago, thereabouts, and though I’ve spent some quality time thumbing through it and reading the processes and rules and charts, none of it actually started to make much sense until I did the hard manual printed paper and pen approach to building a character from scratch.

Sure, I’ve got the Beyond app downloaded and sure I eventually messed around and created a second character using that, but as soon as-called-simple as it is to use that tool, I will grant myself the +5 Wisdom that comes from taking the time to puzzle it out from the print edition first, because that app would not have made as much sense before I did that—or maybe—who can say? Either way, I’ve now got a couple of rawly generic characters built that seem like they might be worth putting through some kind of game—if only I knew how to do that.
Sunday the 27th of October, 2024, posted after lunch.
gamerdad
Games Night
gamerdad We were a couple people short of a proper crew for a #ttrpg but Chris put on a game of Mansions of Madness for us. The game uses an app-based Dungeon Master to lead a cooperative crew through a mission and solve a mystery that unravels with each turn.
Saturday the 26th of October, 2024, posted before bed.
gamerdad
Morning Obsession
gamerdad I got a string of annoyed comments from the Kid who wanted to watch something on our main television last night that wasn’t me playing an obtuse card game.

The problem with #roguelike games (in this particular context, at least) is that, no, I cannot give you an estimation of when I will be done and we can turn off the playstation so you can watch netflix, sorry.

To make matters worse I was having a great run, had made it further than I had to date, and kept pulling great hands to match my collection of multiplier-joker cards.

“I thought you said you were almost done.”

No, in fact I specifically said I couldn’t tell when I would be done, only that I had never made it this far before and there was no way this lucky streak could last. Which—it didn’t, and soon enough I had put down the controller and we had got on with family-tv-watching night.

Now, usually I wake up in the morning, make a coffee, feed the dog and thumb though the news on my ipad. This morning I made my coffee, fed the dog, and booted the playstation back up making sure to mute the television in the quiet house while everyone was still sleeping. I didn’t quite recreate my lost lucky streak, but—hey—the day is still young.
Friday the 25th of October, 2024, in the morning.
gamerdad
Stars and Cards
gamerdad A confluence of events and stuff meant that I cashed in my Playstation Stars and bought a reward points copy of this #roguelike card game. I had been listening to one of my favourite video game casts a couple weeks ago and they had mentioned this with enough enthusiasm that it made its way onto my #wishlist and’s spoiled my curiosity. Who doesn’t need a chill sit on the couch and play a low stakes card game game? Huh?

I’ll report more when I come up for air again?
Thursday the 24th of October, 2024, in the evening.
gamerdad
Oh, Another City Builder
gamerdad I actually wanted to play Tropico on my console, it was that kind of afternoon, but alas the video game sale gods thwarted my ambitions and that title was not on sale. What is the next best thing, and doesn’t involve buying another copy of a game I already own on Steam? How about Anno 1800? I vaguely recall hearing something about that previously.

They all start to blur together tho don’t they?

The real blur after playing all these top down, #realtimestrategy #citybuilder type of games is that in my forty years of gamer experience I’ve honestly lost track, and playing a game like this should be like riding a bike—but with a control pad, blah blah blah, you get my point. I don’t want to put too many black marks on my initial two hours with Anno 1800 but this was not exactly the case. In fact, I lost my first 30 minutes of play because the game not only let me paint myself into a resource corner, it egged me on while I did so. That’s to say, it gave me two goals for which I only had the resources to do one, and when I did the first and obvious one I couldn’t make the resources for the second because the outcome of the second was a building that manufactured those resources. I restarted rather than trying to puzzle it out—which i’m not even sure puzzling it out was possible.

In the end I played a lot further, fought a few more control and interface puzzles that really should have been better (read: more conventionally) designed and will probably start this whole level/campaign over next time just because I’ve actually learned a bunch more about what’s going on with that first couple hours: a common complaint online which usually was hit with the caveat that is a good game after the learning curve.

But again, um Ubisoft, why are you reinventing the wheel here, huh?
Wednesday the 23rd of October, 2024, in the late afternoon.
gamerdad
Contract Spuds
gamerdad I’ve been playing this game in a very specific way, and I’m not one hundred percent sure it is the most standard way of approaching the game.

See, I’m really into contract work.The game has this aspect where rather than spending energy and time planting and waiting and harvesting and selling, you can instead jump into the guts of the farming on land that you own in-game and do one off contracts for other farmers. You rent the right equipment right there in the contract screen and then, wham-o, you are off and cultivating. My wife was watching me play and after making fun of me (lightly teasing, really) for playing at all she asked about the mechanics of the play system…and I explained contracts to her.

And as I worked thru it that not only that it is simpler to jump into and harvest someone else’s crop but that you make a buttload more cash doing it that way, too. So win-win, right? Right?

Right?!?
Friday the 18th of October, 2024, in the late afternoon.
gamerdad
Contract Virtual Farmer
gamerdad I’ve stumbled into this sim again.

No, I haven’t previously written about my forays into virtual farming with the Farming Simulator series, but occasionally I do find some quiet time to pick away at a contract and harvest some wheat or bale some hay and sit quietly doing something that seems deeply productive while being absolutely video-game-style pointless.

Don’t judge.

No, but seriously, the truth of it is that in the vast world of simulator-style games, Farming Simulator has found an interesting enough niche that piggybacks off a long history of mobile and freemium games like Farmville, and steps one step closer to realism than a lifestyle sim like Stardew Valley, for example.

I have dabbled in three or four generations of this franchise now, and I do find a bit of a flow state now that I’ve figured out how to just work away at the fun bits and not fret the deeper end of the business sim stuff.

I did some writing earlier this evening and so kicked back with the Playstation opting to dive into something that didn’t require much brain power.
Tuesday the 15th of October, 2024, posted before bed.
gamerdad
Pink Books Go Wild
gamerdad Don’t ask me why I never bought this book when I saw it on the discount rack at Chapters, but I didn’t and so ultimately (after it stuck in my craw for long enough) I bought the audiobook version and have been diving into the strange parallel reality of this little science fiction meets dramatic character story.

I honestly don’t have a great sense of where this story is going yet. While it is technically a science fiction novel, the sci fi aspect is light in favour of the deep dive character drama that tells the story of this odd fellow named Belt who is either deeply troubled by mental illness or has some unique talent that is unappreciated enough by the world that he comes across so. The construct of the world is that there are these little fuzzy hamster-like robots that are as ubiquitous as an iPhone might be in our world, and people carry them around and perform all manner or complex ritual that is alike a metaphor for social media and technology addiction.

I will read on and try to decipher the puzzle, though, before I proclaim to understand more.
Tuesday the 15th of October, 2024, in the evening.
gamerdad
Another Five Books?
gamerdad I finished book five about a week ago and I’m already onto another read, but I figured I should at least give Bob and his clones a proper send off.

These are decent books and I do like them, but I will say that book five was a bit more scattered than the previous four. There was a solid plot, yeah, and the story progressed in a long arc sort of way, but the whole thing seemed a bit more like there were a half dozen short stories shuffled together like a deck of cards into a single novel-sized package. The series had already been about a guy who (spoiler alert) digitally clones himself and propagates across the galaxy, so there are increasingly more stories to tell as the bob-iverse expands and branches and subdivides infinitely onwards.

So I guess if the author really is aiming for a teen book series as he claims in his blog, he’d better figure out how to focus the story—at least in my opinion.
Thursday the 10th of October, 2024, in the late afternoon.
gamerdad
Nineteen Ninety Three
gamerdad It kinda strikes me that at some point someone was bound to get a little tired of the graphics are king style of game design and look back fondly on those days of simple blocky games with an easy-to-understand premise. Like SimCity. Remember SimCity? The classic SimCity? Remember? The one where you just built the three zones and connected roads together and made a giant zen-state city that had a few simple metrics to follow.

I mean, oh sure, SimCity got big and then Cities Skylines took over and now with the second edition getting mixed reviews all over the place the PS5 version is seemingly delayed indefinitely or something. AWOL at best, I guess. What do I know? But whatever, those games got immensely complex and crazy and you were juggling so many things it just seemed like work. Like, if they could just put in a little slider-knob at the start that says something like “make it play like in 1993” and I’d actually use that on occasion. Those old versions were simple and fun, and I do like the complexity, but sometimes I like the simple stuff too.

Little Cities seems like someone got my vibe check and was like, yeah, let’s make the old SimCity but—since someone already made it—let’s build it in VR so that we have a gimmick to sell it under and—yeah. Old school SimCity. I’ll be back.
Wednesday the 9th of October, 2024, in the late afternoon.
gamerdad
Wormholes and AI
gamerdad The fifth book in the Bobiverse series showed up in my audiobook library the other day and I quickly moved it to the top of my reading/listening queue.

I’m still not sure if this series counts as humour science fiction or speculative fan service, but i’ve enjoyed every title in it, whatever it is. In only a couple chapters into book 5 tho, so more thoughts on the book and the whole series as I keep reading. Um, listening.
Saturday the 7th of September, 2024, in the evening.
shades of game